![]() Thus, Codenames Duet often puts you in a bind. This last one is a double agent, I suppose, since I'm trying to get my partner to guess this card, yet if I choose the card on my turn, we lose the game. The tricky part is that my partner's side of the card also shows nine agents and three assassins, and of those three assassins, one of them is an assassin on my side of the code card, one of them is an innocent bystander (shown in tan), and one of them is an agent. Either player can give the first clue, then players alternate after that, trying to identify all fifteen agents within nine turns. I see the nine agents (shown in green) that I want my partner to guess and three assassins that I want my partner to avoid (in black). You lay out 25 word cards in a 5x5 grid like normal, but you place a double-sided code card (one side shown at left) between the two players. I've spoken with CGE's Josh Githens at multiple conventions this year - including at PAX East, where we played a still-in-development Codenames Duet - and he said that they tried to assemble a mix of words in which some serve as hubs (with tons of potential connections) while others have a smaller range of connections.Ĭodenames Duet differs from Codenames in that this new game is fully cooperative instead of being played with competing teams. (You're on your own when it comes to acquiring rubber ducks as publisher Czech Games Edition doesn't sell them!) These words are a bit more out there than in the original game, with "Joan of Arc" and "Hercules" showing up amongst more common words like "soup" and "hose". The box contains two hundred new double-sided word cards, so even if you ignored the new way to play the game, you'd have four hundred new words to use when playing Codenames. Multiple versions of Codenames exist or have been announced, and many more are sure to come in the years ahead.Ĭodenames Duet already functions as another version of Codenames. ![]() The game design is so minimal - teams take turns trying to identify their hidden secret agents, which are known only by their visible codenames - that its framework can be filled with almost any content, and the gameplay itself will still work just fine designer Bruno Faidutti, for example, has noted that he's played the game with people guessing rubber ducks, empty beer bottles, board game boxes, novels, Dixit cards, Cards Against Humanity cards, Unusual Suspects cards, and actual people. Vlaada Chvátil's Codenames is only two years old, but the game already feels like an established classic, something that will be with us for decades. ![]() Thus, I thought I'd avoid creating another video about the game and instead write something up. We've already published two preview videos about Codenames Duet: one from the 2017 GAMA Trade Show when the game was still being developed, and another from the 2017 Origins Game Fair when the design was pretty much complete and just waiting to be sent to production before the game's debut at Gen Con 2017 in August. ![]()
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